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Markiplier animated one night at flumptys 2
Markiplier animated one night at flumptys 2











His Jumpscare scream sounds a bit technological, possibly because he is tied to the laptop error. If one looks closely, you can see The Redman's mouth unhinge, revealing four sharp teeth. The Redman's jumpscare is the only time you see him in his actual form, where he jumps in front of The Player with his ribcage spread wide open and unlike the first game, you can actually see him open them up. If the laptop runs out of power while the Redman.exe pop-up occurs, it will automatically be cancelled, giving an advantage to the player. Around 10 seconds after the player fails to cancel the pop-up, The Redman will jumpscare The Player and it will cause a gameover.

#MARKIPLIER ANIMATED ONE NIGHT AT FLUMPTYS 2 DOWNLOAD#

Failing to hit the "cancel" before the progress bar finishes results in letting the virus download to The Players laptop, resulting in an error message on the laptop. Hitting the "cancel" button on the pop-up before the progress bar finishes results in the pop-up disappearing, preventing The Redman from attacking. A progress bar on the pop-up will slowly fill up, under the progress bar is the "cancel" button. In One Night at Flumpty's 2, a red pop-up appears on the laptop at random points, with a warning sign next to the laptop button when it appears. The progress bar when loading appears in individual blocks. His computer virus form only shows his head, but it lacks pupils and the virus also has a red yield sign with an exclamation point to the right of Redman with the word INCOMING right next to the sign and a progress bar under it.

markiplier animated one night at flumptys 2

Redman's appearance is identical from the first game, but he now has two forms, being his regular skeletal form, and a virus form. Unlike the original game, he doesn't appear in any of the CAMs, but he is now a computer virus who will disable the laptop and jumpscare The Player if the cancel button is not pressed in time when the pop-up occurs. The Redman appears once again in One Night at Flumpty's 2 as its quaternary antagonist. Skeletal Figure / Computer Virus (Formerly human)ģ AM (barely in another hour), Monitor/Laptop

markiplier animated one night at flumptys 2

The scream The Redman emits when killing the player. His left eye has increased in size with barely noticeable veins, while his right eye's pupil has massively increased in size, making it barely visible. The Redman's jumpscare consists of his face incredibly close up, with (presumably) his ribcage stretched out towards the player. In Hard boiled mode, the Redman is active almost immediately and will repeatedly appear at the left door throughout the night.

markiplier animated one night at flumptys 2

If the player fails to close the door while the Redman is at the left door, he will jumpscare the player.

markiplier animated one night at flumptys 2

He will slowly move to the left door, and will return to Cam 3 if the door is shut for a while. Whenever he enters a new room, the camera feed for said room becomes red static, meaning the only time he can be seen is when he's at the left door, the ending screen, and his jumpscare. The Redman begins in the volcanic room of CAM 3 where he starts to move around the time 3 AM hits. He has one dark, large eye socket and one smaller dark eye socket where the eye in the larger socket is bigger than the one in the smaller socket and they are both red with black pupils. The Redman appears to be a tall, long, slim and blood-red skeletal figure with an exposed ribcage, four long legs and three points at the bottom of his head that can sometimes open like a spider's mandibles. The Redman is an antagonist in One Night at Flumpty's.











Markiplier animated one night at flumptys 2